As asked
Walk me through how you apply the 12 principles of animation to UI motion design. Which ones do you reach for most often, and which ones do you deliberately avoid or limit in a product context?
Sample answer outline
Strong answer names principles like anticipation, follow-through, ease-in/ease-out, and staging as directly relevant to UI. Candidate explains why squash-and-stretch and exaggeration are usually inappropriate at full scale in product interfaces but can work subtly on icons or micro-interactions. Should also note that secondary action helps guide attention without distracting from the primary task.
Expect these follow-ups
- Give me a specific screen transition where you used anticipation, and describe the timing values you chose.
- How do you justify ease curves to an engineer who just wants a linear transition?