As asked
Why is 60 frames per second the standard animation target for mobile and web, and what does the user experience when the frame rate drops to 30 or 20 fps?
Sample answer outline
60 fps aligns with the refresh rate of most displays (60 Hz), giving each frame a budget of 16.67ms. At 30 fps, animation still looks fluid for most content but fast-moving elements begin to show stutter, which is particularly noticeable on touch interactions where the finger position and the animated element desync. Below 24 fps, animation feels choppy and disjointed to most users. On 120 Hz displays (ProMotion), 60 fps is now the floor and 120 is the target for native scrolling.
Expect these follow-ups
- How does a 120 Hz ProMotion display change your animation timing spec?
- What is the difference between a dropped frame and a frozen frame in terms of user perception?