| Interview rounds | Team-specific technical screen, native rounds, manager and cross-functional fit. | Recruiter, coding screens, mobile or product architecture, behavioural and debrief. |
| Mobile depth | Swift, Objective-C, UIKit, SwiftUI, performance and platform behaviour. | iOS or Android product surfaces, feed performance, media, messaging and experimentation. |
| Coding style | Native implementation and fundamentals, with team-specific depth. | Fast medium-level coding, often repeated, with strong pacing expectations. |
| Architecture focus | App lifecycle, memory, privacy, device integration and polished UX details. | State management, offline behaviour, media loading, performance and product-scale UI. |
| Behavioural framework | Attention to detail, ownership, discretion and craft. | PSC, impact, conflict handling and cross-functional execution. |
| Take-home | Uncommon but possible by team. | Uncommon for mainstream mobile loops. |
| Offer typical TC | Top Big Tech packages, often stable and level-sensitive. | Top Big Tech packages, often very strong for consumer and AI-adjacent mobile work. |
| Decision speed | Can vary widely by team. | Usually fast once scorecards and level align. |